Arka Ghosh, Jagriti Agnihotri, Sradha Bhalotia, Bharat Kumar Sati, Latika Agarwal, Akash A, Swastika Tandon, Komal Meena, Shreyash Raj, Yatin Azad, Silky Gupta, Nitin Gupta. Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study.JMIR serious games. 2023, 11: e37105
Xiting Huang, Xinyue Xiang, Yang Liu, Zhiqian Wang, Zhili Jiang, Lihua Huang. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review.JMIR serious games. 2023, 11: e39019
Philippe Martin, Boris Chapoton, Aurélie Bourmaud, Agnès Dumas, Joëlle Kivits, Clara Eyraud, Capucine Dubois, Corinne Alberti, Enora Le Roux. Health Promotion in Popular Web-Based Community Games Among Young People: Proposals, Recommendations, and Applications.JMIR serious games. 2023, 11: e39465
Waritsara Jitmun, Patison Palee, Noppon Choosri, Tisinee Surapunt. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review.JMIR serious games. 2023, 11: e39915
Ana-Marta Gabaldón-Pérez, María Dolón-Poza, Martina Eckert, Nuria Máximo-Bocanegra, María-Luisa Martín-Ruiz, Iván Pau De La Cruz. Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study.JMIR serious games. 2023, 11: e40284
HongQing Ji, Shanshan Wu, Junyeon Won, Shiyang Weng, Sujin Lee, Sangmin Seo, Jung-Jun Park. The Effects of Exergaming on Attention in Children With Attention Deficit/Hyperactivity Disorder: Randomized Controlled Trial.JMIR serious games. 2023, 11: e40438
Xiangyi Cheng, Grover C Gilmore, Alan J Lerner, Kiju Lee. Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study.JMIR serious games. 2023, 11: e40931
Andrea Tacchino, Michela Ponzio, Paolo Confalonieri, Letizia Leocani, Matilde Inglese, Diego Centonze, Eleonora Cocco, Paolo Gallo, Damiano Paolicelli, Marco Rovaris, Loredana Sabattini, Gioacchino Tedeschi, Luca Prosperini, Francesco Patti, Placido Bramanti, Elisabetta Pedrazzoli, Mario Alberto Battaglia, Giampaolo Brichetto. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study.JMIR serious games. 2023, 11: e41371
Pat Healy, Celine Lu, Jennifer S Silk, Oliver Lindhiem, Reagan Harper, Abhishek Viswanathan, Dmitriy Babichenko. An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study.JMIR serious games. 2023, 11: e42025
Seyma Kilcioglu, Benoît Schiltz, Rodrigo Araneda, Yannick Bleyenheuft. Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis.JMIR serious games. 2023, 11: e42067
Lauri Lukka, J Matias Palva. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment.JMIR serious games. 2023, 11: e42173
Jinlong Wu, Zhuang Xu, Haowei Liu, Xiaoke Chen, Li Huang, Qiuqiong Shi, Linman Weng, Yemeng Ji, Hao Zeng, Li Peng. Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials.JMIR serious games. 2023, 11: e42697